Pika Click


I’d like to take a moment to talk about my recent foray into game development. It’s nothing fancy, just a simple, low quality clicking game. Though it may not seem like much, I’m actually very happy with the results. It was my first attempt at making a game, and it turned out to be an awesome entry-level project.

This is the first of many things to come. I’ll be posting all of my projects on the blog, so tune in every once in a while if you’re interested.


The game is extremely typical of a starter project. It begins with Pikachu flying around the room and bouncing off of the clouds that function as walls. The player’s goal is to click on Pikachu, in which case he will reset at another location and pick up the pace. You’ll get 10 points for each click on Pikachu. The game will continue until…. well, until you get bored and close the game, I didn’t really bother to implement a time limit, but I may just throw one in later on.

Here’s what it looks like in action:

It’s not the most impressive thing in the world, but I’m quite happy with the way it turned out. If you want to give it a try, I’ve uploaded the game here at Mediafire.

My long-term aspiration is to uphold a gaming-related career. Of the numerous paths in the industry, I’m currently aiming to participate in game development. I hope that you’ll stick around and continue to read up on the blog as I pursue my dreams.

The game was made entirely using the Studio version of Game Maker via Steam. Also as a disclaimer, I do not own the rights to Pikachu so this is not a commercial product.


One thought on “Pika Click”

  1. See this is exactly the kind of first projects that create a basic concept that may inspire you in the futur. This is your first game, but if you’re still interested into this experience, try turning it into a game mechanic, or creating a character/gameplay with bouncing as a primary function.

    Sorry for the long suggestion, I tend to write a lot XD
    Anyways, it’s a fun little game, I liked it 🙂

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