Level Design Practice #7 – Desert Pathway

Here’s my latest work after about a week hiatus. Unfortunately, my posts will be fewer as we progress due to… life.

Life sucks.

014 - Desert Road (August 27, 2016).png

  • Title: Desert Pathway
  • Time Spent: 4 hours
  • Assets Used: Unreal Vehicle Demo Pack

I spent a lot of time on this project learning more about Unreal’s special effects. There was a lot of trial and error while trying to determine the right amount of fog, and the color of the sky/clouds. Something about this scene seems barren, which isn’t illogical considering it’s a desert, but the lone cactus in the front view seems slightly out of place.

I decided to record a video of myself working on this project. If there’s positive feedback, I will likely continue doing more of them; they make great portfolio pieces. Check it out!

As always, I look forward to reading your criticism and feedback. The comments you guys have been leaving so far have been awesome!


One thought on “Level Design Practice #7 – Desert Pathway”

  1. The video of you working on it is really cool! I always like to see the UI behind the work.

    As for the cactus, it does seem out of place a bit. Maybe because there isn’t too much other plant life or maybe because it looks a little too green for how barren it is. It really sticks out against all the other tan.

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