Here’s a project based in a fictional Northern mountain range. I’d say a lot of inspiration for this project comes from random pictures of Canada I came across, as well as various open-world video games (Skyrim in particular).
- Title: Winter Cliffs
- Time Spent: 8 hours
- Assets Used: Unreal Water Planes / Infinite Blades Ice Lands Collection
I wanted to try my hand at a Winter scene and ended up producing this after a good amount of time. To date, this is probably the longest project in my practice series, taking roughly 8 hours to complete across three days. One of my biggest issues when working on this scene was running into a creative wall, where I disliked my progress with the level, but had no idea as to how I’d fix it.
Here’s what I had after a few hours of work:
I think the problem was my lack of knowledge when it came to natural environments. As a level designer, I’m beginning to realize that I need to hone my understanding of various environments, and that I should be actively taking in information as I browse through pictures or stroll through the city. I need to understand the nature of each environment that I encounter so that I can accurately reproduce them within a game, otherwise my scenes will look lifeless, improper, and incoherent. With due time and active analysis, I think that I can begin developing my strengths as a proper level designer and fully utilize the tools at my disposal to their true potential.
This project also took significantly longer than my previous ones because I wanted to incorporate actual level design. Up until now, my projects were more like ‘speed design’ studies where I would quickly develop a scene purely for aesthetic. This level actually allows the player to walk around, and introduces branching paths and skill gates for playability. I’m currently using a simple FPS template, so there are no unique mechanics to add to the level, so I may add those via blueprint in future work.
Here’s a quick video I put together showcasing the (semi)completed level: